Nearly everything you can set in the inspector can be keyed, but not everything, and a few settings only accept keys on objects that have the part in question. This page answers two questions: can this setting be animated, and what has to be true before a keyed value changes the picture.
Applies to BASIC, STUDIO, CINEMA · Needs the Animation Tool add-on (included in the CINEMA trial). A few of the settings below are limited to one edition; the tables say which.
The five kinds of track
All five kinds of track in one object list
Track
Created for
What it can do
Curve
Numbers, colours, switches and drop-down values
One curve per channel: a plain number has one, a Rotation has one per axis, a colour has three. Numbers travel smoothly and can be eased; switches and drop-downs are held and then jump at the next key.
Path
The Position of an object
A Bezier route drawn in the studio view, shaped by gizmos there. In the Curve Editor it shows one channel, Distance, for retiming and easing the travel.
Pose
A model’s pose and facial expression
The whole pose is stored per key and blended evenly between keys. It has no interpolation mode of its own, so place more keys where the movement should accelerate.
Reference
Settings that point at a library item or at another object — Light Shaper, the HDRI, Active Camera
Holds the value of the last key and switches at the next one. There is nothing in between to calculate, and no curve to edit.
Clip lane
Ready-made clips on a model or an imported object
The one track you create yourself, with the plus on the object’s Animation row. Clips are placed, stretched and faded on the lane.
What has to be true before a keyed value does anything
Condition
Effect
Manual Focus is off
Focus Distance keys are ignored — the camera focuses automatically. Key the switch on first.
A dolly rail is attached to the camera
The rail decides where the camera stands, so Rail Position moves it and free Position keys do nothing. Its range is 0 to the length of the rail.
Target Locked is on for a camera or light stand
The aim is recalculated after the animation has been applied, so keyed head rotation is overwritten. Animate Target Point instead, or switch the lock off.
The Environment’s Baked Settings section has been shut
Its Brightness, Color Temperature, Rotation and the sun settings live in it. The section is open by default, and shutting it takes the sun with it: the tracks work either way, the sliders are out of sight. See Animate sun, sky and atmosphere.
A setting marked sometimes
The object has to have the part: barndoor settings need a light shaper with barndoors, the projector settings need a projector, Zoom needs a light that zooms, a stand’s axes depend on the type of stand fitted.
Every table names the settings of one kind of object, with the values you can set, the default, the unit, and whether the setting accepts keyframes. Three notes:
sometimes means the setting exists only on some objects of that kind, as described above.
One label can appear more than once in a table, because different fields share it. Compare the Range column with the field in your inspector: Brightness on a light is 0 to 100 and animatable, while the two fields for typing a measured brightness carry the same label and are not.
The camera table lists Shutter Angle twice: the row whose default is on is the switch between shutter angle and exposure time, the other row is the angle itself.
The animation’s framerate: 2 to 120 whole frames per second, default 30, saved with the shot. With Duration it decides how many frames the video holds.
Camera inspector, Film camera
The camera’s exposure framerate, a list of fixed values from 16 to 2000 fps, default 30. It belongs to the shutter calculation and has nothing to do with the timeline.
Light-meter inspector (STUDIO+)
The meter’s exposure framerate, the same fixed list as the camera’s, default 30. It is shown while the meter measures in shutter angle, it belongs to the measurement, and it is animatable like the camera’s.
The set itself carries one animatable setting that belongs to no object: Active Camera, which is how one shot cuts from one camera to another. It is a reference track, so it switches at the key.
Flash Active, Modeling Light Active, Modeling Light Power and its colour temperature exist on flash heads and ring flashes only — not on speedlights, which carry their own Speedlight Pitch instead, and not on continuous lights. Architectural and practical lights (STUDIO+) run their Brightness from 1 to 100 rather than from 0, so they cannot be switched off with power alone; key Powered On for that. A diffuser brings no animatable setting of its own — only its position and rotation move — while a reflector adds Size, Diameter, Scattering and Fold V-Flat on the models that have them.
Both animatable rows belong to the exposure the meter calculates, and the inspector shows them only while the meter measures in shutter angle rather than in exposure time.
Two rows of that table are not ordinary settings: Pose is the pose track, keyed with For Model Pose and holding every bone plus the facial expression, and Animation is the clip lane you create yourself. Height is separate from the pose, so a model can change height during a shot.
Its Fog Density runs 0 to 5. The Environment’s Fog Density is a different control on a different scale, 0 to 0.5 — do not carry a value from one to the other.
A project written by an earlier version can carry a framerate between 1 and 500, although the field only accepts 2 to 120. Such a value is loaded and played as it is; typing into the field brings it back into range.
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