Props, basic shapes and mirrors

A prop is anything on the set that is not a light, a camera or a person: furniture to sit on, a car to lean against, a plant for the corner, a mirror to bounce a light with, a box to block one. In a lighting plan they count twice — as content in the frame, and as surfaces that reflect, shade and colour your light.

Where props come from

Props live in the Props group of the ASSETS tab, at the bottom left of the SETUP tab. The group holds 335 tiles: 298 props, plus the 14 basic shapes, the 6 mirrors, the 12 windows and doors, the 2 rooms, the wall element, the floor and the picture wall. Three prop families joined the catalogue recently and are easy to miss: the Music Stand under Accessories, and the three screens TV Flatscreen, TV Classic and CRT Monitor under Furniture.

Two routes put a prop in the set: drag the tile into the studio view and it lands on whatever surface is under the pointer, or double-click the tile and it lands in the middle of the set. Either way a new row appears in the set list, in the Props group of that list. The full behaviour of the panel — tags, search, favourites and folders — is in Find and place things from the library.

Not here, but next door

Several things a photographer calls a prop are in the EQUIPMENT tab instead, and carry no tag at all, so no filter shows them — use All or the search field: the Fog Machine (see Add a fog machine), the Rails for a camera dolly, the five diffusers and, outside BASIC, the Light Meter. The picture wall is in the Props group but is likewise untagged. So are five props whose tags the program never registers: Kitchen, Light Tripod, Photo Tripod, Camera Tripod and C-Stand M.

The EQUIPMENT tab on All: the fog machine, the rails and the diffusers carry no tag, so All is the only place they all show
The EQUIPMENT tab on All: the fog machine, the rails and the diffusers carry no tag, so All is the only place they all show

Prop settings

Select a prop and the inspector shows these groups, in this order.

Group What is in it
header Mirror Object flips the model left to right.
Transform Position and rotation, and Attachment Point once the prop hangs off something — see Attach one object to another.
Settings Enable Light on props with built-in lamps, then one block per material group.
Animations One slider per moving part, on the 18 props that have any.
Size Width, Length and Height, with a link button that keeps the proportions.
footer Remove From Set, Duplicate, Save to My Library.

Size is in metres and the three fields are linked by default; unlink them to stretch one axis. One prop behaves differently: the Carpet always keeps Width and Length in step, and takes its height on its own.

Car 2 selected: Settings with one material group per part, Size with its link button, and the mirror button in the header
Car 2 selected: Settings with one material group per part, Size with its link button, and the mirror button in the header

Material groups, and the two kinds of part control

A prop is split into material groups — the frame and the cushions of a chair, the body and the glass of a car. Each group offers a Color, and where the model allows it a Shine slider (69 of the 298 props), a Metallic slider (19) and a list of alternative materials (25). Color can be keyframed; Shine and Metallic on a prop cannot. See Change the surface of an object.

The button in front of a group name decides whether that part is there at all, and it comes in two forms:

  • An eye button hides that one group — the cushions off a couch, the doors off a van. The colour and shine fields of a hidden group grey out; other groups are unaffected.
  • Variant buttons are a set in which exactly one group is visible, so choosing one hides the others. Four props use them: Car 2 and Car 3 switch between Left-hand drive and Right-hand drive, Police Car and Taxi between two roof-light versions.
A car whose drive side is a choice between two variants, and a couch with one part closed by its eye button
A car whose drive side is a choice between two variants, and a couch with one part closed by its eye button

Moving parts

Eighteen props carry an Animations group. Every slider in it can be keyframed (add-on: Animation Tool), so a door can open over time.

Props Sliders
Car 1 Steering
Car 2 Steering, Door front L, Door front R, Door back L, Door back R
Car 3, Police Car, Taxi, Firetruck, Freightliner, Pickup Steering, Door L, Door R, Windows
Van, Ambulance Van, Security Truck Steering, Door L, Door R, Door Back, Windows
Trailer the five above plus Swing
Light Tripod, Photo Tripod, Camera Tripod, C-Stand M Height
Posing Stool Seat Height (0.521–0.88 m, default 0.6 m), Footrest Height (0.116–0.43 m, default 0.2 m)
Music Stand Height (1.05–1.6 m, default 1.45 m)

Save to My Library

Save to My Library opens the Save to Library dialog: give the entry a Name, pick a Folder, click Save. The button in the inspector saves the selected prop; the same command in the set list’s context menu saves everything you have selected, each object with everything attached below it. Keyframes are not part of it — a library entry stores objects, not animation.

Basic shapes

Fourteen primitives sit under the Basic tag. They are the fastest way to build a flag, a riser, a wall stub or a test object, and unlike a prop their Color, Shine and Metallic can all be keyframed.

Basic shapes

Name
Arch
Box
Cone
Cylinder
Hollow Cube
Hollow Cylinder
Hollow Sphere
N-Gon
N-Gon Cone
N-Gon Sphere
N-Gon Torus
Sphere
Stairs
Torus

Their dimensions live in a Shape group, not in Size, and the group only shows what the primitive has:

Primitive Shape controls
Box Width, Length, Height
Hollow Cube the three above plus Thickness
Cylinder, Cone Width, Length, Height
Hollow Cylinder the three above plus Cutoff Angle and Thickness
Sphere Width, Length, Height
Hollow Sphere the three above plus Cutoff Angle and Thickness
Torus Width, Length, Thickness
Arch Width, Height, Length, Arch Width, Arch Height
Stairs Width, Step Height, Step Depth, Steps (1–100, default 10), Thickness

Segment counts belong to the four N-Gon variants and to nothing else. The plain Cylinder, Sphere, Cone and Torus are built smooth and offer no such control:

Variant Segment controls
N-Gon Segments 3–12 (default 3)
N-Gon Cone Segments 3–12 (default 6)
N-Gon Sphere Column Segments 3–12 (default 4), Row Segments 2–8 (default 2)
N-Gon Torus Circle Segments 3–12 (default 5), Tube Segments 3–12 (default 5)

Mirrors

Six mirrors sit under the Mirrors tag. They are props, but they work like light shapers: aim a light into one and you get a second, bounced source.

Mirrors

Name
Mirror 1
Mirror 2
Mirror 3
Mirror 4
Mirror 5
Mirror 6
  • Reflect Lights switches that bounced source on and off, together with the guide lines that show you where it goes while you drag. It does not stop the mirror from showing a reflection of the set — the glass still reflects in the render either way.
  • Diffusion (default 0.1) softens the bounce, from a hard mirror towards a soft bounce card.
  • Light Loss (0–1) models an imperfect surface, measured in stops: 1 is as much as the slider offers and costs the bounce one stop of light.
  • Frame Color, Width and Height are the visible part.
A key light bounced off a mirror: Diffusion 0 · Diffusion 1, with the mirror's Settings group beside them
A key light bounced off a mirror: Diffusion 0 · Diffusion 1, with the mirror’s Settings group beside them

Mirror

Setting Range Default Unit Animatable
Diffusion 0 – 1 0.1 no
Frame Color depends on the prop yes
Light Loss 0 – 1 0 no
Reflect Lights on no
Size depends on the prop m yes

The picture wall

The picture wall is a prop too, but it is four instruments in one — a printed backdrop, a cut-out with a shadow, a panel to flash a pattern through, and the only surface in the program you can make glow. It has its own page: Use a picture wall.

Limits

  • Heavy props — buildings, vehicles, dense plants — cost render time. Take the ones you cannot see out of the set instead of hiding them behind the camera.
  • (BASIC) A set holds at most 5 lights. Props with built-in lamps do not count towards that limit.
  • A prop is geometry: a white table under a portrait is a fill card whether you meant it that way or not.
  • The Grand Piano and the Upright Piano got an adjustable body gloss and a colourable frame in 3.1.14. More props offer Shine than before, and the range often starts at 0.3 rather than 0.

Troubleshooting

  • The prop will not move. It is locked. The padlock in the set list shows and clears it.
  • A prop shows only a colour swatch and no material list. That slot cannot be swapped; only 25 of the 298 props have one that can.
  • Some material fields are greyed out. The group they belong to is hidden. Show it with its eye button.
  • The tile I want is under no tag. Switch the filter to All or use the search field.

More symptoms: Objects, rooms and measurement problems

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