Keyboard shortcuts

This page is the lookup table: every key, mouse button and gesture set.a.light 3D binds, grouped by the part of the window that listens for it. Use it to find the key for a job you keep doing with the mouse — taking a shot, isolating one light, hiding the panels, framing the studio view on the object you are editing.

Applies to BASIC, STUDIO, CINEMA · A few rows only do something with the Animation Tool add-on.

Everything below is a default. Since 3.1.14 you can change almost any of it: Settings → Shortcuts… opens the editor, and Change a keyboard shortcut walks through it. If a key on your machine does something else, look it up there first — a changed row carries a modified badge.

The Shortcuts page lists every action with its current key
The Shortcuts page lists every action with its current key

How to read the tables

  • The Windows and macOS columns print the combination the way the program writes it. On macOS press Cmd wherever Windows uses Ctrl, and read Enter as Return.
  • The names of the keys follow your interface language. These tables are the English ones, so a German app writes Strg for Ctrl, Entf for Del and Eingabe for Enter; the key on the keyboard is the same one either way. A name that has not been translated yet stays English.
  • Most keys are not global. They belong to one part of the window, and the tables are grouped accordingly.
  • A few keys do two jobs in the same view: + and - change the focal length of a camera or the power of a light, depending on what is selected when you press them.
  • Shift + left-drag draws a selection box in the studio view while you are in object mode; hold Ctrl (Cmd on macOS) as well and the box adds to the selection instead of replacing it.

Which key wins

Dispatch follows the pointer, not the panel you clicked last. set.a.light 3D looks at the element under the mouse and walks outwards from there until a panel claims the key. Only when none of them does is the key offered to the Global rows. So the same key can legally mean two things:

  • Inside the SETUP tab 0 shows or hides the object controls — over the studio view and over the TIMELINE alike, because the timeline is part of that tab. The rating keys 0–5 are Global rows, so they get through where no panel claims the digits: over the TIMELINE of the RENDER and the PLANS tab, for example. At least one shot has to be selected.
  • G shows the composition guides over the camera preview and the floor grid over the studio view; F shows the focus guide over the preview and frames the selection in the studio view; H shows the histogram over the preview and the reference image everywhere else.

Two things switch keys off completely: a text field or the embedded browser has the text cursor, or a mouse button is held down — during a drag no key fires. A modal dialog does something narrower: it switches the Global rows off, while the keys of the dialog itself keep working. So a key that looks dead is usually a pointer that sits in the wrong panel. Esc closes the open dialog, and typing any character jumps into the search field of a selection popup; neither row is in the editor, so do not go looking for them there.

A note on the locked objects in the set list: selecting everything in the set selects them too. What locking prevents is transforming them — the move, rotate and nudge commands skip a locked object, the selection does not.

The app’s own section names

The editor sorts the same rows into eleven sections, in this order: Global, Studio, Studio View, Camera Preview, Set List, Timeline, Library, Image Viewer, Animation Editor, Animation Targets, App Manager. The tables below use those names, in that order, so a row is in the same place on this page and on the screen.

Five places share their keys with one of those sections instead of getting one of their own: the two community share views, the shot view of the PLANS tab, the 3D object importer and the set list. Change the key once and all of them follow.

What cannot be rebound

Three groups are locked. A locked row shows a padlock with the tooltip This shortcut is fixed, and a gesture row This gesture is fixed:

Locked rows Why
Set Favorite Rating in Global — a single row for the whole keyset 0 – 5, on the number row and on the numeric keypad The program marks this one fixed
Move Studio Object in Studio — a single row for the keyset Arrow Keys · PgUp · PgDn — and the four shot-selection rows of Timeline, each of them Arrow Keys They accept any modifier key, and a combination like that cannot be recorded
The three mouse gestures — Rotate Studio View, Move Studio View, Fly Camera (Fly Mode) Read-only rows; they describe the mouse, not a key

Everything else can be changed. The fly keys are not a row at all: W A S D Q E are polled while the right mouse button is held, and no key binding fires during that drag.

A locked row and the three mouse gestures
A locked row and the three mouse gestures

If you are coming from an older tutorial

Four keys are worth double-checking against a recording, because they moved between the versions. In 3.1.14 they mean this:

Key What it does now
E Opens and closes the library as a floating window
M Switches measurement mode on and off
B Shows and hides the inspector panel
N Shows and hides the library panel

Global

Global

Action Windows macOS Can be changed Notes
Delete the selected object Del Fwd Del, Delete yes Delete works on macOS only
Open a project Ctrl+O Cmd+O yes
Open or close the library as a floating window E E yes
Quit the application Ctrl+Q Cmd+Q yes
Rate the selected snapshot from 0 to 5 0, 1, 2, 3, 4, 5, Numpad 0, Numpad 1, Numpad 2, Numpad 3, Numpad 4, Numpad 5 0, 1, 2, 3, 4, 5, Numpad 0, Numpad 1, Numpad 2, Numpad 3, Numpad 4, Numpad 5 no, the program marks it fixed The number keys and the numeric keypad do the same thing
Redo the step you undid last Ctrl+Shift+Z Cmd+Shift+Z yes
Save the project Ctrl+S Cmd+S yes
Save the project under a new name Ctrl+Shift+S Cmd+Shift+S yes
Show or hide the reference image H H yes
Start a new project Ctrl+N Cmd+N yes
Undo the last step Ctrl+Z Cmd+Z yes

Studio

Studio

Action Windows macOS Can be changed Notes
Cancel Zero Point Mode Esc Esc yes
Copy the selected objects Ctrl+C Cmd+C yes
Decrease the focal length -, Numpad – -, Numpad – yes
Decrease the intensity of the light -, Numpad – -, Numpad – yes
Group the selected objects Ctrl+G Cmd+G yes
Hide the move and rotate handles 1 1 yes
Increase the focal length +, Numpad + +, Numpad + yes
Increase the intensity of the light +, Numpad + +, Numpad + yes
Insert a keyframe I I yes
Lock or unlock the selected object L L yes
Move the selected object Right arrow, Left arrow, Up arrow, Down arrow, Page Up, Page Down Right arrow, Left arrow, Up arrow, Down arrow, Page Up, Page Down no, it takes any modifier key Arrow keys move it across the floor, Page Up and Page Down change its height; works with any modifier key held
Paste the copied objects Ctrl+V Cmd+V yes
Play or pause the animation Ctrl+Space Cmd+Space yes
Set the light as solo light S S yes
Set Zero Point by Click O O yes
Show or hide the floor grid G G yes
Show or hide the inspector panel B B yes
Show or hide the Library panel N N yes
Show or hide the posing controls X X yes
Show or hide the scene inspector 0 0 yes
Show the move and rotate handles aligned to the object 3 3 yes
Show the move and rotate handles aligned to the room 2 2 yes
Swap the camera preview and the studio view T T yes
Switch between orbit and fly navigation V V yes
Switch measurement mode on or off M M yes
Switch posing mode on or off P P yes
Take a snapshot of the current setup Enter Enter yes
Take a snapshot right after the selected one Shift+Enter Shift+Enter yes
Turn the light on or off Q Q yes
Turn the tripod on or off W W yes

Two of these rows drive the zero point: O starts picking one by click and Esc cancels that mode — see Set the zero point for measured positions.

Studio View

Studio View

Action Windows macOS Can be changed Notes
Focus the view on the selected object F F yes
Select all objects in the set Ctrl+A Cmd+A yes

Camera Preview

Camera Preview

Action Windows macOS Can be changed Notes
Show or hide the composition guides G G yes
Show or hide the focus guide F F yes
Show or hide the histogram H H yes

Set List

Set List

Action Windows macOS Can be changed Notes
Focus the view on the selected object F F yes

Timeline

Timeline

Action Windows macOS Can be changed Notes
Move the selection one snapshot down Down arrow Down arrow no, it takes any modifier key works with any modifier key held
Move the selection one snapshot to the left Left arrow Left arrow no, it takes any modifier key works with any modifier key held
Move the selection one snapshot to the right Right arrow Right arrow no, it takes any modifier key works with any modifier key held
Move the selection one snapshot up Up arrow Up arrow no, it takes any modifier key works with any modifier key held
Select all snapshots in the timeline Ctrl+A Cmd+A yes

Library

Library

Action Windows macOS Can be changed Notes
Select all entries in the library Ctrl+A Cmd+A yes

Image Viewer

Image Viewer

Action Windows macOS Can be changed Notes
Fit the image into the window F F yes
Show the next image Right arrow Right arrow yes
Show the previous image Left arrow Left arrow yes

Animation Editor

Animation Editor

Action Windows macOS Can be changed Notes
Delete the selected keyframes Del Fwd Del, Delete yes Delete works on macOS only
Fit the curves into the curve editor F F yes
Play or pause the animation Space Space yes

Animation Targets

Animation Targets

Action Windows macOS Can be changed Notes
Remove the selected animation targets Del Fwd Del, Delete yes Delete works on macOS only

The rows of both sections appear in the editor whether or not you own the add-on. It is the commands the licence gates: playback works in every edition, while inserting and removing keyframes, removing animation targets and fitting the curves into the curve editor need the Animation Tool add-on — see How animation works in a shot.

App Manager

App Manager

Action Windows macOS Can be changed Notes
Select all entries in the list Ctrl+A Cmd+A yes

Mouse and camera navigation

Mouse and camera navigation

The 3D views share the same navigation. Orbit turns the camera around the point you look at, Fly moves it like a first-person camera — press V to switch between them.

Studio view

Input What it does Notes
Mouse wheel Change the flying speed while you rotate Fly mode only
Left mouse button Drag a rectangle to select several objects
S Fly backwards
Q Fly downwards
W Fly forwards
A Fly to the left
D Fly to the right
E Fly upwards
Shift key Hold to fly twice as fast
Right mouse button Rotate the view
Left mouse button Select an object
Middle mouse button Shift the view sideways and up/down
Space bar (held) Shift the view sideways and up/down
Left mouse button Use the on-screen navigation widget
Mouse wheel Zoom in and out

Camera preview

Input What it does Notes
Right mouse button Rotate the view
Left mouse button Use the on-screen navigation widget

Top view

Input What it does Notes
Middle mouse button Shift the view sideways and up/down
Right mouse button Shift the view sideways and up/down
Space bar (held) Shift the view sideways and up/down
Left mouse button Use the on-screen navigation widget

Anywhere

Input What it does Notes
Control + Left mouse button Open the context menu macOS only
Menu key Open the context menu
Right mouse button Open the context menu

How the studio camera is steered — Space and drag to pan, the right mouse button to orbit, W A S D Q E and Shift to fly — is explained step by step in Move around the studio.

Troubleshooting

  • A key does nothing. Move the pointer into the panel you want to control, leave any text field and close an open dialog, then press it again. If it still does nothing, check whether the row was rebound: Change a keyboard shortcut.
  • The same key does two different things. That is by design — see “Which key wins” above, and Something looks wrong: start here.

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